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Recent Posts
- Fluid dynamics — super awesome? Or super *awesomer*?
- Tutorial: Displaying Java OpenGL in an Eclipse editor with a menu bar and a run/pause button
- Tutorial: Creating native binary executables for multi-platform Java apps with OpenGL and Eclipse RCP
- Tutorial: Faster rendering with vertex buffer objects
- Tutorial: A cross-platform graphical application using Java, OpenGL, and Eclipse
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Category Archives: Java OpenGL
Tutorial: Displaying Java OpenGL in an Eclipse editor with a menu bar and a run/pause button
Hi again! Wade Walker here, back for the fourth tutorial in my ongoing series on writing scientific and engineering apps with Java OpenGL and Eclipse. OK, that might sound pretty forbidding, but it’s really not—if you want to write any … Continue reading
Posted in Eclipse RCP, Java OpenGL, Tutorial
7 Comments
Tutorial: Creating native binary executables for multi-platform Java apps with OpenGL and Eclipse RCP
Greets to my peeps, and to eybody reppin’ the 512! Wade Walker back in the house, and hype for some third-time tutorialization. I also return to the dwelling! Debonair of aspect, felicitous of phrase: “Stitio” is my nom-de-guerre! Hey, did … Continue reading
Posted in Eclipse RCP, Java OpenGL, Tutorial
47 Comments
Tutorial: Faster rendering with vertex buffer objects
Hi again! Wade Walker here: engineer, would-be scientist, and second-time tutorializer. I return as well! Dashing being-about-town and nascent heading-writer “Interstitius”, at your service What can I say—he brings a unique sensibility to his work. Anyway, in our last tutorial, … Continue reading
Posted in Eclipse RCP, Java OpenGL, Tutorial
29 Comments
Tutorial: A cross-platform graphical application using Java, OpenGL, and Eclipse
Update on 6/24/2017: I updated the GitHub project to launch correctly on Eclipse Neon 3. Many times when they update Eclipse, it changes the dependencies a project like this needs, which means we have to regenerate the Tutorial.product file to make … Continue reading
Posted in Eclipse RCP, Java OpenGL, Tutorial
138 Comments