Category Archives: Eclipse RCP

Tutorial: Displaying Java OpenGL in an Eclipse editor with a menu bar and a run/pause button

Hi again! Wade Walker here, back for the fourth tutorial in my ongoing series on writing scientific and engineering apps with Java OpenGL and Eclipse. OK, that might sound pretty forbidding, but it’s really not—if you want to write any … Continue reading

Posted in Eclipse RCP, Java OpenGL, Tutorial | 7 Comments

Tutorial: Creating native binary executables for multi-platform Java apps with OpenGL and Eclipse RCP

Greets to my peeps, and to eybody reppin’ the 512! Wade Walker back in the house, and hype for some third-time tutorialization. I also return to the dwelling! Debonair of aspect, felicitous of phrase: “Stitio” is my nom-de-guerre! Hey, did … Continue reading

Posted in Eclipse RCP, Java OpenGL, Tutorial | 44 Comments

Tutorial: Faster rendering with vertex buffer objects

Hi again! Wade Walker here: engineer, would-be scientist, and second-time tutorializer. I return as well! Dashing being-about-town and nascent heading-writer “Interstitius”, at your service What can I say—he brings a unique sensibility to his work. Anyway, in our last tutorial, … Continue reading

Posted in Eclipse RCP, Java OpenGL, Tutorial | 29 Comments

Tutorial: A cross-platform graphical application using Java, OpenGL, and Eclipse

Update on 6/6/2015: This tutorial’s gotten a bit out of date with changes to JOGL and Eclipse in the last couple of years. The quickest way to get set up now is to just get my two projects from GitHub … Continue reading

Posted in Eclipse RCP, Java OpenGL, Tutorial | 137 Comments