Monthly Archives: October 2010

Tutorial: Creating native binary executables for multi-platform Java apps with OpenGL and Eclipse RCP

Greets to my peeps, and to eybody reppin’ the 512! Wade Walker back in the house, and hype for some third-time tutorialization. I also return to the dwelling! Debonair of aspect, felicitous of phrase: “Stitio” is my nom-de-guerre! Hey, did … Continue reading

Posted in Eclipse RCP, Java OpenGL, Tutorial | 44 Comments

Tutorial: Faster rendering with vertex buffer objects

Hi again! Wade Walker here: engineer, would-be scientist, and second-time tutorializer. I return as well! Dashing being-about-town and nascent heading-writer “Interstitius”, at your service What can I say—he brings a unique sensibility to his work. Anyway, in our last tutorial, … Continue reading

Posted in Eclipse RCP, Java OpenGL, Tutorial | 29 Comments

Tutorial: A cross-platform graphical application using Java, OpenGL, and Eclipse

Update on 6/24/2017: I updated the GitHub project to launch correctly on Eclipse Neon 3. Many times when they update Eclipse, it changes the dependencies a project like this needs, which means we have to regenerate the Tutorial.product file to make … Continue reading

Posted in Eclipse RCP, Java OpenGL, Tutorial | 138 Comments